NVIDIA challenged artists to visualize Metropia 2042 – a place and time in the near future where humanity has benefited from revolutions in AI, robotics, autonomous transport, augmented reality and environmental protections.

Over 2,500 Artists took up the challenge to imagine Metropia 2042 in the categories of Cities of the Future, Vehicles of the Future, Characters of the Future and Interiors of the Future.

Challenge 1

Cities of the Future

Brief

In this Challenge artists were asked to design, 3D model and render a cityscape of Metropia 2042. The cityscape would be presented as a still render from two views. A callout sheet of designed elements for the final cityscape design were also required including wireframes and texture.

Up to ten 4K texture maps (may include Albedo, rough, metal, emissive, etc) could be used for the vehicle. Procedurals and HDRIs could also be used and did not count towards the ten 4K texture maps.

Deliverables

  • Two rendered still images from different angles.
  • One completed callout sheet containing designed elements for the final cityscape design including wireframes, clay renders, and texture sets.
  • Work-in-progress artwork to show how the cityscape was created.

Judging Criteria

  • Cityscapes would be judged on both creative and narrative aspects.
  • Successful cityscapes would combine strong composition and lighting, and develop each element that makes up the final environment.
Challenge 2

Vehicles of the Future

Brief

In this challenge artists were asked to design, 3D model and render one vehicle from Metropia 2042 with no paintover. A beauty render and renders of the front, back and side views of the vehicle were required, along with a callout sheet of elements such as wireframes and texture maps. The vehicle could be autonomous, piloted, airborne or grounded.

Deliverables

  • One beauty render still image.
  • One callout sheet containing front, side and rear renders of your vehicle.
  • One completed callout sheet containing designed elements for the final vehicle design including the major elements such as wireframes, clay renders, and texture sets.
  • Work-in-progress artwork to show how vehicle was created.

Judging Criteria

  • Vehicles would be judged on both creative and narrative aspects.
  • The vehicle design would tell the story of the way our travel requirements have evolved and how they have become sustainable.
  • Successful vehicle designs will combine strong composition and lighting, and develop each element that makes up the final design.
Challenge 3

Characters of the Future

Brief

In this challenge artists were asked to design, 3D model and render one character (human, robot or hybrid) from Metropia 2042.

Renders of the front, back and side views of the character were required, along with a callout sheet of elements such as wireframes and texture maps.

Deliverables

  • One beauty shot of the rendered.
  • Presentation renders of front, back and side views of the character.
  • A callout sheet presenting major elements such as wireframes, clay renders, and texture sets.
  • Work-in-progress artwork to show the development of the character.

Judging Criteria

  • Rendered characters would be judged on both creative details and personality.
  • The characters would embody the progress of humanity and will tell a compelling story which produces an emotional response.
  • Strong composition, modeling, texturing and lighting were also crucial components in an entry’s success.
Challenge 4

Interiors of the Future

Brief

In this Challenge artists were asked to design, 3D model and render one interior of Metropia 2042. The interior would be presented as a still render from two views and close-ups. A callout sheet of designed elements for the final interior design will also be required including wireframes and texture sets.

Deliverables

  • Two rendered still images from different.
  • One completed callout sheet containing designed elements for the final interior design including the major elements such as wireframes, clay renders, and texture.
  • Work-in-progress artwork to show how the interior was created.

Judging Criteria

  • Interiors would be judged on both creative and narrative aspects
  • The space would be the canvas on which Metropia's stories unfold drawing the viewer in.
  • Successful interiors would combine strong composition and lighting, and develop each element that makes up the final environment.